v5.4.2
Latest 11/1/2026 · 18 MB · 2,329 downloads- fixed some crashes
Every release of Dawnlight - Survivors, newest first.
added: Hyrule Survivors: Performance Mode, fixing lots of crashes because of overloaded buffers
fixed:Hyrule Survivors: Hyrule shield not automatically equipped when upgrading the Ordon shield
added: Hyrule Survivors: Performance logs
Fix native R bow combinations blocked by item-provider detection
Hyrule Survivors: build a Roundtable-inspired hub
Hyrule Survivors: Add independent Autosave toggle
Hyrule Survivors: Preserve Dusklight cheat preferences during Survivors runs
Added: New Title Screen and intro for Hyrule Survivors
Add enemy count settings and fix Darknut Arena spawn coverage
Added Fate portals across all maps with random effects
Updated Hyrule Field bosses: Giant Bokoblin, mounted Bullbo, Aeralfos, and King Bulblin.
Unified Boss HP scaling: Desert, Palace, and Castle gain successive 10% increases over Hyrule Field.
Improved spawn distribution and accessibility
Changed Gerudo Desert field bosses to Stalfos.
Added energy Platforms to Palace of Twilight
Updated Throne Room Basic enemies
Save slots now display meta level
the minimap arrow follows the camera.
Add Survivors enemy HP bars and damage numbers with Twilit Essentials compatibility. Thanks to Fimmel for this.
Reworked Survivors bosses with faster attacks, new combos, volleys and summons.
Doubled scheduled boss HP and added a separate Boss HP multiplier.
Added terrain-following boss arenas with five-times-taller Ganondorf light walls.
Paused normal enemy spawns during boss fights; added automatic recovery for stuck bosses.
Fixed melee spacing and hit detection for Stalhound, Stalfos, Death Sword, Shadow Beast and Dynalfos.
Improved Stalfos/Dynalfos blocking and aggression; enlarged Stalfos bosses and accelerated Stalchildren.
Fixed Stallord projectile aiming, hitboxes and independent projectile hits.
Enabled repeated King Bulblin spin and Darkhammer ball hits, limited to once every 0.5 seconds.
Accelerated Puppet Zelda attacks and added alternating triple fans/bursts.
Halved Gibdo scream stun, added every-third-shot archer volleys and doubled Darknut sword-throw cooldown.
Fixed cliff landings and pit recovery; falling out of bounds now costs one heart.
Fixed permanent damage immunity in Gerudo Desert.
Fixed Restart Run returning to the hub.
Added talent-style −/+ difficulty controls, with 0.5 steps and x5 caps. Updated Twilit Rank to 5–25, scaling score and Meta XP from x1–x5.
Added twilit-rank-based equipment scaling: 100% boss/elite drops at Rank 25, with 75% Epic / 25% Legendary.
added: more skills and balanced meele skills in Hyrule Survivors
added: equipment drops from bosses in Hyrule Survivors with randomized stats and abilities on higher rarities and an inventory chest in the HUB-Area
fixed: optimized performance
added: more talents to the meta level progression
added: Endless mode after clearing a map in Hyrule Survivors
added: individual High-Score section in Hyrule Survivors
added: Chest Keys inside breakable pots in Hyrule Survivors
added: A toggle to disable Hyrule Survivors in Dawnlights General settings
fixed: intro-skip is using custom Names now, instead of fixed Link and Epona
A New Game Mode for Dawnlight! "Hyrule Survivors" arrives in v5.0.0 as a Twenty-minute Bullet Heaven with automatic weapons, item chests, random upgrades, per-map high scores and permanent talents.
Fix bow combine
Fix Fire Arrows combinations with HD HUD and touch oil gauges
Add configurable flowing aura and eye bloom for Dark Link forms
Preserve Poes in the Cave of Ordeals randomizer
Unlock Dark Link after defeating the Temple of Time Darknut
Fix Diababa HP scaling for side heads and the main core
Respect custom Midna bindings with Z Items enabled
No changelog provided.
No changelog provided.