A soft dependency (or hard dependency, depending on who you ask) for various post process graphics mods that apply effects to the game's environment. This is necessary for things like ambient occlusion to not draw over the game's fog. Does have minor issues with far distant landmarks being occluded more than intended, most of the game is unaffected by this.
AI Usage Disclaimer: I'm not a graphics programmer. I provided an AI model with two relevant research papers to combine GTAO with visibility bitmasks. Code is generated by Claude.
Dependencies
Dusklight
v2.0.0-alpha.2+
Changelog
v1.0.0 9/19/2026
No changelog provided.