Replaces the built-in depth of field effect for a more cinematic look, optionally blurring far-away objects during normal gameplay, not just during cutscenes.
The default configuration favours a slight ambient blur, as well as a half-resolution gather pass for performance, which can be modified to suit different tastes.
Based on Jorge Jimenez's "Next Generation Post Processing in Call of Duty: Advanced Warfare" SIGGRAPH 2014 course notes.
AI Disclaimer: LLM assistance (Claude) was used for the development of this mod, especially for the wgsl shader.
Screenshots
Dependencies
Dusklight
v2.0.3+
Changelog
v1.1.0 10/13/2026
- Renamed to Cinematic Depth Of Field
- Automatically skips the built-in DoF without manually setting it to off
v1.0.3 10/8/2026
- Initial release